$decaltexture

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Revision as of 20:50, 28 August 2020 by Deprecated (talk | contribs) (Added $modeldecalignorez and some additional decal blending modes)
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Template:Shaderparam It allows for a second UV channel to be defined for a model, allowing a decal texture to be placed on top of the base material. To use the parameter, the MDL must have been compiled from an FBX file and have a second UV channel defined.

Icon-Bug.pngBug:Using VBSP's -StaticPropCombine parameter appears to break this effect on autocombined models in some cases.  [todo tested in ?]
Here, each label on the crates is laid out on a separate UV channel to that of the main texture – this allows easy and efficient reuse of the same labels/decals on many different props without losing texture resolution.

Parameters and Effects

$decaltexture $decalblendmode

Note.pngNote:If set to 1, $phong will not function on the material.

$modeldecalignorez