Template:Fl BaseNPC
		
		
		
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- {{{2}}} : [Wait Till Seen]
 
- {{{2}}} : [Gag (No IDLE sounds until angry)]
 
- {{{2}}} : [Fall to ground (unchecked means *teleport* to ground)]
 
- {{{2}}} : [Drop Healthkit]
 
- {{{2}}} : [Efficient - Don't acquire enemies or avoid obstacles]
 
- {{{2}}} : [Wait For Script]
 
- {{{2}}} : [Long Visibility/Shoot]
 
- {{{2}}} : [Fade Corpse]
 
- {{{2}}} : [[[NPC Sensing|Think outside PVS]]]
 
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template. : [Template NPC]
 
- : [Do Alternate collision for this NPC (player avoidance)]
Note:This flag is disabled in episodic for player companions because the StartScriptinginput does this. 
- {{{2}}} : [Don't drop weapons]
 
- Don't give way to player : [Ignore player push] (in all games since 
)