Template:Fl BaseNPC

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Revision as of 13:39, 1 April 2020 by Blixibon (talk | contribs) (Started using the new spawnflag template)
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{{{2}}} : [Wait Till Seen]
{{{2}}} : [Gag (No IDLE sounds until angry)]
{{{2}}} : [Fall to ground (unchecked means *teleport* to ground)]
{{{2}}} : [Drop Healthkit]
{{{2}}} : [Efficient - Don't acquire enemies or avoid obstacles]
{{{2}}} : [Wait For Script]
{{{2}}} : [Long Visibility/Shoot]
{{{2}}} : [Fade Corpse]
{{{2}}} : [[[NPC Sensing|Think outside PVS]]]
Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template. : [Template NPC]
Note.pngNote:This flag is disabled in episodic for player companions because the StartScripting input does this.
 : [Do Alternate collision for this NPC (player avoidance)]
{{{2}}} : [Don't drop weapons]
Don't give way to player : [Ignore player push] (in all games since Half-Life 2: Episode One)