Point push
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This is a point entity available in all Source games (except ). It is a push sphere that will push any physics props or entity that has a movement type set (e.g. NPCs) away from its origin. It will not push parented objects -- so if you want to keep some entities rooted, you can parent them temporarily to something static.
Keyvalues

- Inner radius ([todo internal name (i)]) <float>
- If not zero, the LOS is calculated from a point intersecting this sphere.
- influencecone ([todo internal name (i)]) <integer> (in all games since
) !FGD
- The fov of the cone a physics object must be in to be affected by.
Confirm:Does it exist in games before Portal 2?
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Test LOS before pushing
- 2 : Use angles for push direction
- 4 : No falloff (constant push at any distance)
- 8 : Push players
- 16 : Push physics
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.