List of L4D Soundscapes
Jump to navigation
Jump to search
Here is a list of 276 soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Todo: Add descriptions for how they sound.
Airport (Dead Air)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
airport.finaleoutside | ||||
airport_01.rooftop | Identical to urban.rooftop .
|
|||
urban.airport.rooftop.spawn | Identical to urban.rooftop .
|
|||
airport_01.apartment | (3418.33, 2239.67, 272.90) | Unsettling wind and metal sounds. | ||
airport_01.street | ||||
airport_01.alley | Identical to urban.alley .
|
|||
airport_01.rooftopspawn | Identical to urban.hospitalspawn .
|
|||
airport_01.inn | Identical to urban.apartment .
|
|||
airport_01.hotel | Identical to urban.apartment .
|
|||
airport_01.greenhouse | ||||
airport_02.street | Identical to airport_01.street .
|
|||
airport_02.alley | (5090.92, 3289.04, 61.51) | Medium burning fire. | ||
(8962.26, 3601.84, 32.03) | Large echoing windy pipe. | |||
airport_02.apartment | (4910.51, 2638.24, 466.05) | Electrical hum from a vending machine. | ||
(9295.32, 3890.53, 677.21) | Very windy open rooftop/outdoor area. | |||
airport_02.rooftop | (6274.14, 3824.39, 516.56) | Medium burning fire. | ||
airport_02.pillarsroom | Identical to urban.pillarsroom .
|
|||
airport_02.office | (8496.57, 4025.56, 104.33) | Electrical hum from a vending machine. | ||
airport_02.respawn | Identical to urban.respawn .
|
|||
airport_03.alley | (-4942.73, -2730.21, 61.32) | Medium burning fire. | ||
(-4584.35, -910.55, 61.29) | Medium burning fire. | |||
0 | Flourescent light. | |||
1 | Humming machine. | |||
3 | Flourescent light. | |||
4 | Humming machine. | |||
5 | Medium burning fire. | |||
airport_03.boilerroom | 0 | Heavy sound of buzzing flies (dead body). | ||
airport_03.street | (-6795.31, -1355.78, 244.03) | Random metal scaffold rattling. | ||
0 | Flourescent light. | |||
1 | Humming machine. | |||
3 | Large bold burning fire (burning car). | |||
4 | Flourescent light. | |||
5 | Medium burning fire. | |||
airport_03.streetoffices | 0 | Flourescent light | ||
1 | Humming machine | |||
2 | Medium burning fire. | |||
3 | Large bold burning fire (burning car). | |||
airport_03.pumproomsmall | ||||
airport_03.powerplant | 0 | Flourescent light. | ||
1 | Humming machine | |||
2 | Medium burning fire. | |||
4 | Flourescent light | |||
airport_03.powerplantinside | 0 | Humming machine | ||
(-3068.72, 2143.31, 45.38) | Steam gas loop. | |||
airport_03.controlroom | 0 | Flourescent light | ||
1 | Humming machine. | |||
2 | Humming machine. | |||
airport_03.respawn | 0 | Flourescent light | ||
1 | Humming machine | |||
2 | Leaking water loop. | |||
airport_03.parkinggarage | 1 | Medium burning fire. | ||
airport_03.skybridge | 0 | Flourescent light. | ||
airport_03.airportinterior | ||||
airport_04.office | (1145.20, 3943.29, 312.05) | Electrical hum from a vending machine. | ||
airport_04.baggageclaim | ||||
airport_04.terminal | ||||
airport_04.conveyor | ||||
airport_04.respawn | Identical to urban.respawn .
|
|||
airport_04.ramp | ||||
airport_04.bathroom | Identical to urban.respawn .
|
|||
airport_04.ticketing | ||||
airport_04.security | (1818.47, 1358.97, 25.94) | Medium burning fire. | ||
airport_05.street | Identical to urban.street .
|
|||
airport_05.finaleinside | ||||
airport_05.finaleoutside | (-5060.30, 9600.11, -313.47) | Medium burning fire. | ||
airport_05.respawn | (4475.37, 4562.37, 62.17) | Very heavy wind. | ||
airport_05.finaleroof | Identical to urban.finaleroof .
|
Farm (Blood Harvest)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
farm_01.morning | Identical to rural.morning .
|
|||
farm_01.bridge | Identical to rural.bridge .
|
|||
farm_01.smallbuilding | Identical to rural.smallbuilding .
|
|||
farm_01.trainyardentrance | ||||
farm_01.trainyardrespawn | Identical to rural.trainyardrespawn .
|
|||
farm_02.trainyardentrance | Identical to rural.trainyardentrance .
|
|||
farm_02.trainyardrespawn | (-6377.34, -6575.94, 352.26) | Humming machine. | ||
farm_02.trainyardbuilding2 | ||||
farm_02.trainyardbuilding2window | Identical to rural.trainyardbuilding2window .
|
|||
farm_02.trainyard2 | Identical to rural.trainyard2 .
|
|||
farm_02.traintunnel | (-3481.24, -8872.65, 39.14) | Large burning fire. | ||
farm_02.drainagesmall | Identical to rural.drainagesmall .
|
|||
farm_03.drainagesmall | ||||
farm_03.drainagebig | Identical to rural.drainagebig .
|
|||
farm_03.traintunnel | Identical to rural.traintunnel .
|
|||
farm_03.morning | ||||
farm_03.house | Identical to rural.house .
|
|||
farm_04.morning | Identical to rural.morning .
|
|||
farm_04.trainyardentrance | ||||
farm_04.bridge | ||||
farm_04.smallbuilding2 | Identical to rural.smallbuilding2 .
|
|||
farm_04.house | Identical to rural.house .
|
|||
farm_05.trainyardentrance | Identical to rural.trainyardrespawn .
|
|||
farm_05.morning | Identical to rural.morning .
|
|||
farm_05.smallbuilding2 | Identical to rural.smallbuilding2 .
|
Garage (Crash Course)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
garage_01.alley | 0 | Medium burning fire. | ||
garage_01.spawn | 0 | Medium burning fire. | ||
1 | Medium burning fire. | |||
garage_01.interior | 0 | Medium burning fire. | ||
(-3857.41, -9468.37, 35.54) | Steam gas loop. | |||
garage_01.checkpoint | 0 | Steam gas loop. | ||
garage_01.street | (-2654.78, -8420.69, 44.05) | Medium burning fire. | ||
garage_02.checkpoint | 0 | Steam gas loop. | ||
garage_02.street | 0 | Medium burning fire. | ||
garage_02.alley | Identical to urban.alley .
|
|||
garage_02.interior | 0 | Medium burning fire. | ||
(4433.04, 6543.67, 91.26) | Large echoing windy interior. | |||
garage_02.finale | 0 | Looping vehicle diesel engine. | ||
1 | Looping vehicle diesel engine. | |||
2 | Looping vehicle diesel engine. |
Hospital (No Mercy)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
background_menu.streetrain | 0 | Random far between crow calls. | ||
hospital_01.alleyrain | Identical to urban.alleyrain .
|
|||
hospital_01.streetrain | Identical to urban.streetrain .
|
|||
hospital_01.subway | Identical to urban.subway .
|
|||
hospital_01.rooftop_1b_interior2 | Identical to urban.rooftop_1b_interior2 .
|
|||
hospital_01.street | Identical to urban.street .
|
|||
hospital_01.rooftop_1b | Identical to urban.rooftop_1b .
|
|||
hospital_01.rooftop_1b_interior | Identical to urban.rooftop_1b_interior .
|
|||
hospital_02.rooftop_1b_interior2 | Identical to urban.rooftop_1b_interior2 .
|
|||
hospital_02.underground_2 | Identical to urban.underground_2 .
|
|||
hospital_02.underground_1 | Identical to urban.underground_1 .
|
|||
hospital_02.underground_3 | Identical to urban.underground_3 .
|
|||
hospital_02.pillarsroom | (8155.77, 3031.04, -147.45) | Heavy sound of buzzing flies (dead body). | ||
hospital_02.alleyrain | Identical to urban.alleyrain .
|
|||
hospital_02.generatorroom_off | Identical to urban.generatorroom_off .
|
|||
hospital_02.generatorroom | Identical to urban.generatorroom .
|
|||
hospital_02.streetrain | Identical to urban.streetrain .
|
|||
hospital_02.rooftop_1b_interior | (7611.45, 4382.66, 259.27) | Electrical hum from a vending machine. | ||
(7775.96, 4061.74, 248.02) | Heavy sound of buzzing flies (dead body). | |||
hospital_02.rooftop | Identical to urban.rooftop .
|
|||
hospital_02.controlroom | Identical to urban.controlroom .
|
|||
hospital_02.warehouseoutside | Identical to urban.warehouseoutside .
|
|||
hospital_03.alleyrain | (12817.86, 8036.78, 125.83) | Steam gas loop. | ||
hospital_03.rooftop_1b_interior2 | (11136.49, 5917.66, 86.23) | Medium amount of rain hitting ground. | ||
(10925.72, 7097.05, 296.03) | Medium amount of rain hitting ground | |||
hospital_03.warehouse_1 | ||||
hospital_03.steamtunnel | Identical to urban.steamtunnel .
|
|||
hospital_03.boilerroom | Identical to urban.boilerroom .
|
|||
hospital_03.sewer | (14283.93, 11623.13, -351.96) | Leaking water loop. | ||
(14278.09, 11623.96, -100.94) | Heavy wind and rain. | |||
hospital_03.pipetunnel | ||||
hospital_03.streetrain | Identical to urban.streetrain .
|
|||
hospital_03.hospital | (12662.56, 12319.38, 31.77) | Heavy sound of buzzing flies (dead body). | ||
(12311.40, 12419.25, 39.79) | Electrical hum from a vending machine. | |||
(12882.79, 12341.79, 16.03) | Heavy wind and rain. | |||
hospital_03.rooftop_1b_interior | Identical to urban.rooftop_1b_interior .
|
|||
hospital_03.respawn | ||||
hospital_04.hospital_interior | ||||
hospital_04.hospital_atrium | (12709.09, 12042.67, 191.22) | Leaking water loop. | ||
hospital_04.elevator | Identical to urban.elevator .
|
|||
hospital_04.finaleoutside | Identical to urban.finaleoutside .
|
|||
hospital_04.construction | Identical to urban.construction .
|
|||
hospital_04.street | Identical to urban.street .
|
|||
hospital_04.respawn | ||||
hospital_05.street | Identical to urban.street .
|
|||
hospital_05.finaleinside | (5819.67, 8430.61, 5920.03) | Medium amount of rain hitting ground. | ||
(5819.67, 8430.61, 5920.03) | Heavy sound of buzzing flies (dead body). | |||
hospital_05.finaleoutside | Identical to urban.finaleoutside .
|
|||
hospital_05.respawn | ||||
hospital_05.finaleroof | Identical to urban.finaleroof .
|
|||
hospital_05.elevatorshaft | (7200.16, 9297.32, 5920.03) | Leaking water loop. | ||
(7179.41, 9275.03, 6091.31) | Heavy wind and rain. |
Lighthouse (The Last Stand)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
lighthouse.woods | (2360.08, -82.87, 173.25) | Water waves hitting the shoreline. | ||
(2974.34, 768.07, 904.31) | Occasional distant fog horn. | |||
(1000.08, -277.44, 1118.27) | Infrequent loud and close-up fog horn. | |||
lighthouse.house | (2360.08, -82.87, 173.25) | Water waves hitting the shoreline. | ||
(1000.08, -277.44, 1118.27) | Infrequent loud and close-up fog horn. | |||
(736.46, -88.49, 854.33) | Medium burning fire. | |||
(2974.34, 768.07, 904.31) | Occasional distant fog horn. |
Smalltown (Death Toll)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
smalltown_01.woods_start | 0 | Heavy distant combat sounds. | ||
smalltown_01.woods | 0 | Heavy distant combat sounds. | ||
smalltown_01.riverbed | (-13336.70, -11634.56, -510.17) | Swamp frog loop. | ||
0 | Heavy distant combat sounds. | |||
smalltown_01.tunnel | Identical to rural.caveclosed .
|
|||
smalltown_01.tunnel_hall | Identical to rural.drainagesmall .
|
|||
smalltown_01.tunnel_bigroom | Identical to rural.bigroom .
|
|||
smalltown_01.river | Identical to rural.river .
|
|||
smalltown_01.caveclosed | ||||
smalltown_01.caveopen | Identical to rural.caveopen .
|
|||
smalltown_01.pumproom | Identical to rural.pumproom .
|
|||
smalltown_02.pumproom | Identical to rural.pumproom .
|
|||
smalltown_02.drainagesmall | Identical to rural.drainagesmall .
|
|||
smalltown_02.drainagemedium | ||||
smalltown_02.drainagebig | Identical to rural.drainagebig .
|
|||
smalltown_02.drainageopen | Identical to rural.drainageopen .
|
|||
smalltown_02.trainyardbuilding | 0 | Light close combat sounds. | ||
smalltown_02.woods | 0 | Medium distant combat sounds. | ||
smalltown_03.trainyardbuilding | 0 | Light close combat sounds. | ||
smalltown_03.trainyard | 0 | Light close combat sounds. | ||
smalltown_03.woods_far | 0 | Light close combat sounds. | ||
smalltown_03.woods_medium | 0 | Light close combat sounds. | ||
(-9756.75, -3895.52, 16.99) | Large bold burning fire (burning car). | |||
smalltown_03.woods_close | 0 | Light close combat sounds. | ||
smalltown_03.graveyard | 0 | Light close combat sounds. | ||
smalltown_03.church | 0 | Light close combat sounds. | ||
smalltown_03.house | 0 | Light close combat sounds. | ||
(-6956.06, -1823.38, 10.21) | Small burning fire. | |||
smalltown_03.town | (-239.48, -1101.99, -243.29) | Medium burning fire. | ||
(-221.18, -1391.90, -159.93) | Large bold burning fire (burning car). | |||
(-3283.99, -2058.96, -52.79) | Electrical hum from a vending machine. | |||
smalltown_03.towninside | Identical to rural.towninside .
|
|||
smalltown_03.townalley | Identical to rural.townalley .
|
|||
smalltown_04.town | (4306.20, -4515.68, 61.85) | Medium burning fire. | ||
smalltown_04.towninside | (1871.42, -5544.37, 22.18) | Fluorescent light | ||
smalltown_04.townalley | (-1128.43, -4921.85, -40.16) | Medium burning fire. | ||
smalltown_04.street | ||||
smalltown_04.house | Identical to urban.apartment .
|
|||
smalltown_04.trainyardbuilding | Identical to rural.trainyardbuilding .
|
|||
smalltown_05.park | (5312.28, -859.43, 9.13) | Medium burning fire. | ||
smalltown_05.shack | Identical to rural.shack .
|
|||
smalltown_05.town | (2656.17, 2919.52, -18.67) | Medium burning fire. | ||
(2980.75, 1780.56, -38.36) | Medium burning fire. | |||
smalltown_05.boatinterior | Identical to rural.boatinterior .
|
|||
smalltown_05.boatexterior | (5312.28, -859.43, 9.13) | Medium burning fire. | ||
smalltown_05.shoreline | (5312.28, -859.43, 9.13) | Medium burning fire. | ||
smalltown_05.house | Identical to rural.house .
|
River (The Sacrifice)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
river.shoreline | ||||
river.fishingboat | ||||
river.woods | ||||
river.rooftop | ||||
river_01.spawn | 0 | Medium burning fire. | ||
1 | Gentle water stream. | |||
2 | Gentle water stream. | |||
3 | Heavy sound of buzzing flies (dead body). | |||
4 | Small burning fire. | |||
river_01.shore | 0 | Medium burning fire. | ||
1 | Gentle water stream. | |||
2 | Frequent sound of critters. | |||
3 | Heavy sound of buzzing flies (dead body). | |||
4 | Small burning fire. | |||
river_01.street | 0 | Medium burning fire. | ||
1 | Frequent sound of critters. | |||
2 | Heavy sound of buzzing flies (dead body). | |||
3 | Frequent sound of critters. | |||
4 | Medium burning fire. | |||
5 | Small burning fire. | |||
river_01.alley | 0 | Medium burning fire. | ||
1 | Heavy sound of buzzing flies (dead body). | |||
2 | Steam gas loop. | |||
3 | Frequent sound of critters. | |||
4 | Gentle water stream. | |||
5 | Medium burning fire. | |||
6 | Small burning fire. | |||
river_01.interiors | 0 | Medium burning fire. | ||
1 | Heavy sound of buzzing flies (dead body). | |||
2 | Steam gas loop. | |||
3 | Medium burning fire. | |||
4 | Small burning fire. | |||
5 | Electrical hum from a vending machine. | |||
river_01.brickfactory | 0 | Steam gas loop. | ||
1 | Heavy sound of buzzing flies (dead body). | |||
2 | Idle van motor loop. | |||
3 | Electrical hum from a vending machine. | |||
4 | Small burning fire. | |||
5 | Small burning fire. | |||
river_01.checkpoint | 0 | Electrical hum from a vending machine. | ||
1 | Idle van motor loop. | |||
2 | Electrical hum from a vending machine. | |||
3 | Small burning fire. | |||
river_02.woods | 0 | Medium burning fire. | ||
1 | Frequent sound of critters. | |||
2 | Medium burning fire. | |||
3 | Frequent sound of critters. | |||
4 | Frequent sound of critters. | |||
river_02.oilbuilding | 0 | Idle van motor loop. | ||
1 | Electrical hum from a vending machine. | |||
2 | Heavy sound of buzzing flies (dead body). | |||
3 | Heavy sound of buzzing flies (dead body). | |||
river_02.bargecrossing | 0 | Gentle water stream. | ||
1 | Gentle water stream. | |||
2 | Frequent sound of critters. | |||
3 | Frequent sound of critters. | |||
4 | Often wooden boards and rope squeaking. | |||
5 | Heavy sound of buzzing flies (dead body). | |||
6 | Medium burning fire. | |||
river_02.freighter | 0 | Gentle water stream. | ||
1 | Gentle water stream. | |||
2 | Gentle water stream. | |||
3 | Fluorescent light. | |||
4 | Small burning fire. | |||
river_02.hull | 0 | Heavy sound of buzzing flies (dead body). | ||
river_02.gravelpile | 0 | Infrequent metal squeaking. | ||
1 | Infrequent metal squeaking. | |||
river_02.checkpoint | 0 | Fluorescent light. | ||
1 | Idle van motor loop. | |||
2 | Electrical hum from a vending machine. | |||
3 | Leaking water loop. | |||
4 | Medium burning fire. | |||
5 | Small burning fire. | |||
river_02.highrise | 0 | Water fountain. | ||
1 | Fluorescent light. |
Urban
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
urban.util_interiorslams | ||||
urban.util_metalslams | ||||
urban.util_metalslams_2 | ||||
urban.util_woodfloorsqueaks | ||||
urban.util_windgust | ||||
urban.util_distantcombat | ||||
urban.util_distantexplosions | ||||
urban.util_rat_scratches | ||||
urban.util_genericrooftop | ||||
urban.util_genericexterior_from_interior_1 | ||||
urban.util_genericexterior_from_interior_2 | ||||
urban.util_flies | ||||
urban.util_steam | ||||
urban.util_pipes | ||||
urban.rooftop_1b | 0 | Random far between crow calls. | ||
1 | Often mild to heavy interior metal squeaking. | |||
2 | Heavy sound of buzzing flies (dead body). | |||
3 | Rain on a tarpaulin sheet. | |||
urban.rooftop_1b_interior | ||||
urban.rooftop_1b_interior2 | ||||
urban.underground_1 | ||||
urban.underground_2 | ||||
urban.underground_3 | ||||
urban.controlroom | ||||
urban.warehouse_1 | ||||
urban.steamtunnel | ||||
urban.boilerroom | ||||
urban.hospital_interior | ||||
urban.flies | ||||
urban.rooftop | ||||
urban.street | ||||
urban.streetrain | ||||
urban.alley | ||||
urban.alleyrain | ||||
urban.sewer | ||||
urban.pipetunnel | ||||
urban.apartment | ||||
urban.generatorroom_off | ||||
urban.generatorroom | ||||
urban.respawn | ||||
hospital.respawn | ||||
urban.rooftopspawn | ||||
urban.hospitalspawn | ||||
urban.spawnrain | ||||
urban.hospital | ||||
urban.office | ||||
urban.subway | ||||
urban.pillarsroom | ||||
urban.conveniencestore | ||||
urban.warehouseoutside | ||||
urban.warehouseinside | ||||
urban.tankroom | ||||
urban.powerplant | ||||
urban.powerplantinside | ||||
urban.parkinggarage | ||||
urban.elevator | ||||
urban.construction | ||||
urban.finaleinside | ||||
urban.finaleoutside | ||||
urban.finaleroof |
Rural
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
rural.woods | ||||
rural.woods3 | ||||
rural.morning | ||||
rural.bridge | ||||
rural.smallbuilding | ||||
rural.smallbuilding2 | ||||
rural.river | ||||
rural.caveclosed | ||||
rural.caveopen | ||||
rural.traintunnel | ||||
rural.pumproom | ||||
rural.bigroom | ||||
rural.drainagebig | ||||
rural.drainagesmall | ||||
rural.drainageopen | ||||
rural.trainyardentrance | ||||
rural.trainyardrespawn | ||||
rural.trainyardbuilding | ||||
rural.trainyardbuilding2 | ||||
rural.trainyardbuilding2window | ||||
rural.trainyard | ||||
rural.trainyard2 | ||||
rural.house | ||||
rural.town | ||||
rural.towninside | ||||
rural.townalley | ||||
rural.boatinterior | ||||
rural.boatexterior | ||||
rural.shoreline | ||||
rural.town_02 | ||||
rural.shack | ||||
rural.combat_far_heavy | ||||
rural.combat_far_medium | ||||
rural.combat_close_light |
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |