point_dz_weaponspawn

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Revision as of 05:00, 16 December 2018 by Darnias (talk | contribs) (Added keyvalues and non FGD properties)
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Template:Otherlang2 point_dz_weaponspawn is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive. It's one of many new entities added with the CS:GO Danger Zone Danger Zone update.

point_dz_weaponspawn

Info

Type: Entity

Mode: Danger Zone

Global entity: no

Date added: Added along with the update Danger Zone (2018.12.06)

Entity Description

Acts as a spawn point for below specified survival entities.

Entities spawned by point_dz_weaponspawn

Safe with money.
Parachute backpack.
Tablet upgrade that shows next safe zone.
Tablet upgrade that shows drones and their trace.
Tablet upgrade that improves zone precision.
Contract to kill a player that will reward $500.
Armor and Helmet.
Bag with money.
Metal crate with SMG weapons.
Can be various crates, utility, explosives, pistols, melees.
Ammo box.
Stack of banknotes.
Drone turret.
A hostage.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Danger Zone:
Group ID ([todo internal name (i)]) <integer>
When an item spawns in a spawn point, other nearby spawn points with the same ID will have less chance of spawning an item.
Default Weight ([todo internal name (i)]) <integer>
Weight used to distribute item.
Door Name ([todo internal name (i)]) <targetname>
This point is behind a specific door.
Non !FGD keyvalues:
  • tagPreferLooseItem 1
A loose item will spawn instead of a crate.
  • tagPreferMelee 1
A melee weapon/crate will spawn instead.
  • tagBehindSteelDoor 1
Used when combined with dz_door, more info about that here: Quick Link
  • tagOnRooftop 1
Todo: What does this do in game?