Trigger gravity
		
		
		
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|  Class hierarchy | 
|---|
| CTriggerGravity | 
|  triggers.cpp | 
Template:Base brush It scales the force of gravity of players touching its volume.
 Warning:This entity only affects the player, despite the flags
Warning:This entity only affects the player, despite the flagsKeyvalues
- Gravity (0-1) (gravity) <float>
- Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals.
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- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.