Func healthcharger

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Template:Hl2 brush A brush-based version of item_healthcharger.

C++ In code, it is represented by theCWallHealthclass, defined in theitem_healthkit.cppfile.

Keyvalues

Minimum light level (_minlight) ([todo internal name (i)]) <string>
Shine at least this much light on the brush


Inputs

Outputs

OutRemainingCharge
Fires once for every single point of health given to the player. That means it will not fire when the charger is depleted or when the player is at full health.
OnPlayerUse
Fired when the player tries to +use the healthcharger.


See Also