Talk:Trigger transition

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Revision as of 09:00, 2 August 2018 by Blixibon (talk | contribs)
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Point entites?

"Any entities which are within the trigger_transition brush volume will then go to the next map."

Even point entites such as logic_relay?? --FATAL_ERROR (talk) 10:36, 2 August 2018 (UTC)

I don't see why not. report_entities should be helpful in determining that. Pinsplash (talk) 12:22, 2 August 2018 (UTC)
logic_relay is descended from CServerOnlyEntity, which is not transferred across level transitions. I haven't tested this, but you can try parenting it to a physical entity like the player or an NPC. Turn SmartEdit off and use "parentname" or just the "SetParent" input. --Blixibon (talk) 16:00, 2 August 2018 (UTC)