Baked physics

From Valve Developer Community
Revision as of 18:31, 15 March 2021 by Deprecated (talk | contribs) (Added stub notice)
Jump to navigation Jump to search

Stub

This article or section is a stub. You can help by expanding it.

Baked animations created in an offline animation package that are not real-time. Valve uses Blast Code to create complex physics simulations, but there are alternative solutions available.

See also

External links