info_deathmatch_spawn

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Revision as of 11:26, 9 November 2013 by Cjimmy99 (talk | contribs) (Added detail.)
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info_deathmatch_spawn is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Entity description

This entity marks a deathmatch spawn point. This is the entity that populates the map when mp_randomspawn 1 is used. Manually adding them to the map will guarantee that these spawn points are included in the set. A standard map should have between 16 and 32 spawn points. Should be placed at least 128 units away from each other and surrounding walls.

Note: As long as the number of deathmatch spawns is the same as the number of players, any counter-terrorist or terrorist spawns will be ignored as long as mp_randomspawn is active.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Enabled by default? ([todo internal name (i)]) <boolean>

Inputs

SetEnabled <void>
Sets this spawn point as enabled.
SetDisabled <void>
Sets this spawn point as disabled.
ToggleEnabled <void>
Toggle the enabled/disabled state of this spawn point.

Outputs

See also