Prop dynamic override
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Template:Base point A variant of prop_dynamic which will permit using models designed to be used as prop_physics. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.
Keyvalues
- Health ([todo internal name (i)]) <integer>
- Number of points of damage to take before breaking. 0 means don't break.
- AnimateEveryFrame ([todo internal name (i)]) <boolean> (in all games since
)
- Force this prop to animate every frame. Don't use this unless you know what you are doing.


Todo: find other purposes for this keyvalue
Flags
Inputs
Outputs
See also
- prop_dynamic
- Prop Types Overview
- Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.