Func teamblocker

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Revision as of 00:56, 7 August 2017 by Kidnation (talk | contribs) (Added func_respawnroomvisualizer to See Also, rewrote the description, and added Insurgency to the games that this entity is available in.)
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Entity description

It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Team number (int) ([todo internal name (i)]) <choices>
The team that will be blocked. (Default is "0")
Value Description
2 Day of Defeat: Source Allies / Insurgency Security
3 Day of Defeat: Source Axis / Insurgency Insurgents

Inputs

See also