Info map parameters
		
		
		
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Template:Base point multi It defines game-specific map parameters.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Template:Game link
- C4 Explosion Radius ([todo internal name (i)]) <integer>
- Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048.
Template:Game link / Template:Game link
- Weapon density ([todo internal name (i)]) <float>
- Weapon (non-pistol) density per sq 100 yards ( only) only)
- Item Cluster Range ([todo internal name (i)]) <float>
- Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
- Finale Item Cluster Count ([todo internal name (i)]) <integer>
- How many clusters of items will be populated in the finale
- Ammo pile density ([todo internal name (i)])  <float> (in all games since  ) )
- Ammo pile density per sq 100 yards
- Melee Weapon density ([todo internal name (i)])  <float> (in all games since  ) )
- Melee Weapon density per sq 100 yards
- Adrenaline density ([todo internal name (i)])  <float> (in all games since  ) )
- Adrenaline density per sq 100 yards
- Defibrillator density ([todo internal name (i)])  <float> (in all games since  ) )
- Defibrillator density per sq 100 yards
- Boomer Bile density ([todo internal name (i)])  <float> (in all games since  ) )
- Boomer Bile density per sq 100 yards
- Super Weapon density ([todo internal name (i)])  <float> (in all games since  ) )
- Chainsaw and Grenade Launcher density per sq 100 yards
- Configurable Weapon Spawn density ([todo internal name (i)])  <float> (in all games since  ) )
- Density for weapon_spawn entities, -1 to spawn all
- Configurable Weapon Cluster Range ([todo internal name (i)])  <float> (in all games since  ) )
- weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes
- Magnum Pistol Spawn density ([todo internal name (i)])  <float> (in all games since  ) )
- Density for weapon_magnum_spawn entities, -1 to spawn all
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- UpdateCvars
- Stuff values from this entity into cvars for tweaking
Outputs
Useful console commands
- director_solve_item_density
- Pass the number of items you'd want in this map and this spits out the map density value.