L4D2 Custom Particle Effects Tutorial
Since the March 11, 2011 update, Left 4 Dead 2 fully supports custom particle effects. This tutorial covers workflow on particle effect authoring that is unique to Left 4 Dead 2 (and possibly similar to future Valve games). Information on the actual creation of particle effects can be found at the Particle System category. If new to the particle editor or troubleshooting a work setup, it is recommended to follow the steps on creating a known working custom particle to limit additional problems that may crop up. Overall, the steps required to create a smooth workflow are easy. Authors are not limited to what is mentioned in this tutorial and are encouraged to create their own workflow suitable to their unique needs.
Overview
Particle systems are stored in PCF files, where one PCF file typically contains a library of particle systems that relate to each other (for example, blood_fx.pcf). All PCF files must be registered in a manifest file in order to work in-game. In L4D2, authors of custom particles can choose between two types of manifests:
particles\particles_manifest.txt
ormaps\<map name>_manifest.txt
(per-map)
particles_manifest.txt must be introduced into the game as a simple add-on while the per-map manifest can be introduced externally.

- Todo: There is a need for testing other situations, such as the introduction of particles_manifest.txt from two independent add-ons.
Setup
The Particle Editor in tools mode is unified work space for particle effect authoring.
Troubleshooting
- Trying to get rid of that Map Unplayable! error while in tools mode.
- Todo: There is a console command that can disable that error completely, if I can recall correctly. I am having difficulty finding it.
- Particle effect fails to update in the map.
- If a particle effect fails to update in-game despite there being a change in one of the components or properties, a series of console commands can reset the info_particle_system entities that exist in the world:
ent_fire info_particle_system stop;wait 120;ent_fire info_particle_system start
- Todo: include other issues encountered
See also
- Category:Particle System
- Animated Particles
- info_particle_system
- Left 4 Dead 2 Level Creation
- List of L4D2 Particles
- Particle Editor
- particles_manifest.txt
- SpriteCard
External links
- Particle Effects Editor Basics (Interlopers.net)
- Particle Editor Tutorial #1 (TF2maps.net)
- Particle Editor Tutorial #2 (TF2maps.net)