This article's documentation is for anything that uses the Source engine. Click here for more information.

$zbrush

From Valve Developer Community
Revision as of 17:59, 3 August 2025 by Equalizer5118 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

$zbrush is a QC command available in all Source Source games. It causes a mesh to be treated as completely smooth. More specifically, the surface normal for each vertex is a blend between the normals of all the faces it comprises, resulting in no hard edges appearing.

Syntax

$zbrush