prop_minigun

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Revision as of 17:01, 25 July 2010 by ThaiGrocer (talk | contribs)
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Template:L4d series point

Entity description

A mounted gun players can +USE. The entity is available in both Left 4 Dead and Left 4 Dead 2.

Keyvalues

Template:KV PropDynamicBase

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Global:
Global Entity Name (globalname) <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
  • solid
<choices> Collisions.
Literal value Description
0 Not Solid
2 Use Bounding Box
6 Use VPhysics

Flags

Inputs

Template:I PropDynamicBase

Outputs

  • OnFireStart
Fired when the minigun has spun up and is starting firing.
  • OnFireStop
Fired when the minigun has stopped firing.

Template:O PropDynamicBase

See also