Point nav attribute region

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Template:L4d2 point It is a point entity that holds attributes to be applied to regions of nav areas during generation.

Keyvalues

Class Info Tab
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Precise <choices>
Off or On
  • Crouch <choices>
Off or On
x y z values of the "starting" bounding box around entity center
x y z values for the "far end" bounding box

Flags

Flags
  • Empty (no wanderers)
  • Battlestation
  • Finale
  • Mission Start
  • Battlefield
  • Not Clearable
  • Checkpoint
  • Obscured
  • No mobs
  • Rescue Vehicle
  • Rescue Closet
  • No Threat
  • Lying down

Inputs

Outputs

See also

External links