Ricochet Level Creation/Teleporter
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File:Ricochet teleporter ingame.jpg
Teleport ingame screenshot
File:Ricochet teleporter done.jpg
Teleport in Hammer
File:Ricochet teleporter.png
Teleport shape
The example of teleport can be found on rc_arena map.
- Make 288"-wide space in deflector.
- Create brushes as showed on image.
- Paint all sides with STRIP1A texture.
- Rotate textures on corners 45°, then click Justify: B (Bottom) on face properties window.
- Place info_target entity on left and right sides of deflector, call it with different names.
- Place 2 env_beam entities in random places:
- First env_beam:
- Start Entity: first info_target
- Ending Entity: second info_target
- Render FX: Normal
- Brightness: 200
- Beam color: 223 0 255
- Radius: 256
- Life: 1
- Width of beam: 8
- Amount of noise: 30
- Sprite name: sprites/laserbeam.spr
- Texture scroll rate: 35
- Strike again time: 1
- Second env_beam:
- Start Entity: first info_target
- Ending Entity: second info_target
- Render FX: Normal
- Brightness: 100
- Beam color: 223 0 255
- Radius: 256
- Life: 1
- Width of beam: 128
- Amount of noise: 30
- Sprite name: sprites/laserbeam.spr
- Texture scroll rate: 35
- Strike again time: 1
- First env_beam:
- Add info_teleport_destination. Head must "look" to same side as teleporter.
- Fill teleport area with trigger_teleport. Set another info_teleport_destination as target.
- Rotate teleporter same as deflector.
- Make same actions with opposite teleporter.
The teleporter is attached to deflector.