VBSP
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VBSP is the command-line tool that converts a raw VMF file to the compiled Binary Space Partition format. It is generally followed by VVIS and VRAD.
VBSP will:
- Convert brushes to polygons
- Generate visleaves
- Generate detail props
- Swallow most internal entities into the world
- Embed the entity block
A .bsp file spat out by VBSP can be loaded in the engine and played, but will have no visibility control (poor performance) and no lighting (ugly).
Syntax
vbsp [options...] vmf_file
For example:
"%sourcesdk%\bin\orangebox\bin\vbsp" -onlyents sdk_trainstation_01
This will re-embed the entity block without affecting the world.

%sourcesdk%\bin\orangebox\
(or ep1 as the case may be). You can do this with the cd
command, or by setting the "Start In" value of a Windows shortcut. In Batch Compiler, set the BinRoot variable. [todo tested in ?]Common options
-v
-verbose
- Turn on verbose output (also shows more command-line options). Use without any other parameters.
-onlyents
- Only import the entities from the VMF. Brushes and internal entities are not modified. Conserves existing lighting data.
-onlyprops
- Only update static and detail props (i.e. the internal entities). Does not generate a .prt file, making VVIS fail!
-glview
- Writes glview data to the VMF's directory.
-tmpout
will cause the files will be written to\tmp
instead. -nodetail
- Removes func_detail brushes. The geometry left over is what affects visibility.
-nowater
- Get rid of water brushes.
-low
- Run as an idle-priority process.
-vproject <directory>
-game <directory>
- Override the VPROJECT environment variable.
Advanced options
-novconfig
- Don't bring up graphical UI on vproject errors.
-threads
- Control the number of threads vbsp uses (defaults to the # of processors (times 2 for Hypertreading CPU's) on your machine).
-verboseentities
- If -v is on, this disables verbose output for submodels.
-noweld
- Don't join face vertexes together.
-nocsg
- Don't chop out intersecting brush areas.
-noshare
- Emit unique face edges instead of sharing them.
-notjunc
- Don't fixup t-junctions.
-noopt
- By default, vbsp removes the 'outer shell' of the map, which are all the faces you can't see because you can never get outside the map. -noopt disables this behavior.
-noprune
- Don't prune neighboring solid nodes.
-nomerge
- Don't merge together chopped faces on nodes.
-nomergewater
- Don't merge together chopped faces on water.
-nosubdiv
- Don't subdivide faces for lightmapping.
-micro <#>
- vbsp will warn when brushes are output with a volume less than this number (default: 1.0).
-fulldetail
- Mark all detail geometry as normal geometry (so all detail geometry will affect visibility).
-leaktest
- Stop processing the map if a leak is detected. Whether or not this flag is set, a leak file will be written out at <vmf filename>.lin, and it can be imported into Hammer.
-bumpall
- Force all surfaces to be bump mapped.
-snapaxial
- Snap axial planes to integer coordinates.
-block # #
- Control the grid size mins that vbsp chops the level on.
-blocks # # # #
- Enter the mins and maxs for the grid size vbsp uses.
-dumpstaticprops
- Dump static props to staticprop*.txt
-dumpcollide
- Write files with collision info.
-luxelscale #
- Scale all lightmaps by this amount (default: 1.0).
-lightifmissing
- Force lightmaps to be generated for all surfaces even if they don't need lightmaps.
-keepstalezip
- Keep the BSP's zip files intact but regenerate everything else.
-replacematerials
- Substitute materials according to materialsub.txt in content\maps
-FullMinidumps
- Write large minidumps on crash.
Nonfunctional Options
-linuxdata
- Force it to write physics data for linux multiplayer servers. ( It will automatically write this data if it finds certain entities like info_player_terrorist, info_player_deathmatch, info_player_teamspawn, info_player_axis, or info_player_coop. )
-nolinuxdata
- Force it to not write physics data for linux multiplayer servers, even if there are multiplayer entities in the map.
-virtualdispphysics
- Use virtual (not precomputed) displacement collision models
-xbox
- Enable mandatory Xbox 1 optimisation.