VBSP

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Revision as of 04:20, 14 November 2009 by TomEdwards (talk | contribs) (how to run VBSP from the command line! + other cleanup)
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VBSP is the command-line tool that converts a raw VMF file to the compiled Binary Space Partition format. It is generally followed by VVIS and VRAD.

VBSP will:

A .bsp file spat out by VBSP can be loaded in the engine and played, but will have no visibility control (poor performance) and no lighting (ugly).

Syntax

vbsp [options...] vmf_file

For example:

"%sourcesdk%\bin\orangebox\bin\vbsp" -onlyents sdk_trainstation_01

This will re-embed the entity block without affecting the world.

Icon-Bug.pngBug:To find resources in GCF files, VBSP must be started in %sourcesdk%\bin\orangebox\ (or ep1 as the case may be). You can do this with the cd command, or by setting the "Start In" value of a Windows shortcut. In Batch Compiler, set the BinRoot variable.  [todo tested in ?]

Common options

-v
-verbose
Turn on verbose output (also shows more command-line options). Use without any other parameters.
-onlyents
Only import the entities from the VMF. Brushes and internal entities are not modified. Conserves existing lighting data.
-onlyprops
Only update static and detail props (i.e. the internal entities). Does not generate a .prt file, making VVIS fail!
-glview
Writes glview data to the VMF's directory. -tmpout will cause the files will be written to \tmp instead.
-nodetail
Removes func_detail brushes. The geometry left over is what affects visibility.
-nowater
Get rid of water brushes.
-low
Run as an idle-priority process.
-vproject <directory>
-game <directory>
Override the VPROJECT environment variable.

Advanced options

-novconfig
Don't bring up graphical UI on vproject errors.
-threads
Control the number of threads vbsp uses (defaults to the # of processors (times 2 for Hypertreading CPU's) on your machine).
-verboseentities
If -v is on, this disables verbose output for submodels.
-noweld
Don't join face vertexes together.
-nocsg
Don't chop out intersecting brush areas.
-noshare
Emit unique face edges instead of sharing them.
-notjunc
Don't fixup t-junctions.
-noopt
By default, vbsp removes the 'outer shell' of the map, which are all the faces you can't see because you can never get outside the map. -noopt disables this behavior.
-noprune
Don't prune neighboring solid nodes.
-nomerge
Don't merge together chopped faces on nodes.
-nomergewater
Don't merge together chopped faces on water.
-nosubdiv
Don't subdivide faces for lightmapping.
-micro <#>
vbsp will warn when brushes are output with a volume less than this number (default: 1.0).
-fulldetail
Mark all detail geometry as normal geometry (so all detail geometry will affect visibility).
-leaktest
Stop processing the map if a leak is detected. Whether or not this flag is set, a leak file will be written out at <vmf filename>.lin, and it can be imported into Hammer.
-bumpall
Force all surfaces to be bump mapped.
-snapaxial
Snap axial planes to integer coordinates.
-block # #
Control the grid size mins that vbsp chops the level on.
-blocks # # # #
Enter the mins and maxs for the grid size vbsp uses.
-dumpstaticprops
Dump static props to staticprop*.txt
-dumpcollide
Write files with collision info.
-luxelscale #
Scale all lightmaps by this amount (default: 1.0).
-lightifmissing
Force lightmaps to be generated for all surfaces even if they don't need lightmaps.
-keepstalezip
Keep the BSP's zip files intact but regenerate everything else.
-replacematerials
Substitute materials according to materialsub.txt in content\maps
-FullMinidumps
Write large minidumps on crash.

Nonfunctional Options

-linuxdata
Force it to write physics data for linux multiplayer servers. ( It will automatically write this data if it finds certain entities like info_player_terrorist, info_player_deathmatch, info_player_teamspawn, info_player_axis, or info_player_coop. )
-nolinuxdata
Force it to not write physics data for linux multiplayer servers, even if there are multiplayer entities in the map.
-virtualdispphysics
Use virtual (not precomputed) displacement collision models
-xbox
Enable mandatory Xbox 1 optimisation.

See also