Collision mesh

From Valve Developer Community
Jump to navigation Jump to search
A static collision mesh (red wireframe)
A jointed collision mesh (yellow wireframes)

A collision mesh (sometimes collision model, though it is actually only ever a component of a model) is a cheap 3D mesh used by Source to calculate VPhysics collisions.

A collision mesh is not visually represented to the player, and should be extremely low-detail compared to any reference or LOD meshes - see the images to the right for two examples. The lack of precision will not be noticed, except in that it doesn't grind the simulation to a halt!

  • In order to create an accurate collision mesh for a complex concave model, you need to create several individual convex objects. If they are not separated into multiple objects, the engine will treat them as one convex mesh.
  • Unlike the reference mesh, the collision mesh must be solid on all sides. Errors similar to WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! mean there is a missing face somewhere.
    • This can happen if two convex objects become merged; in 3DS Max ensure you have applied at least one smoothing group before exporting.

See also

Template:Otherlang:en Template:Otherlang:en:ru