Func physbox multiplayer
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Entity Description
This class is the same as func_physbox, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see func_physbox.
Availability
- Template:In game Template:Game-base (!FGD except for CS:S)
- In code it is represented by class CPhysBoxMultiplayer, defined in props.cpp.