User contributions for Gjsdeath
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10 October 2011
- 21:3721:37, 10 October 2011 diff hist +314 Talk:Env projectedtexture →Light attenuation?: reply
- 21:3021:30, 10 October 2011 diff hist +517 Talk:Env projectedtexture →Some more info: more info
- 01:0601:06, 10 October 2011 diff hist +1,449 m Talk:Env projectedtexture →Some more info: new section
2 July 2011
- 16:5616:56, 2 July 2011 diff hist −205 m File:Rtv render00.png No edit summary current
30 June 2011
- 22:3722:37, 30 June 2011 diff hist +303 m User:Gjsdeath No edit summary
- 22:1422:14, 30 June 2011 diff hist +1,669 Advanced Lighting Added env_projectedtexture to the article.
- 22:0522:05, 30 June 2011 diff hist +418 N File:Shadowmapping filter1 res4096.jpg A very small scene demonstrating a env_projectedtexture with the "framebuffer fix", "Clipping fix" and "Grain fix". The depth texture resolution is set at 4096 and the grain/filter is at 1. Created with Hammer using only stock Half-life 2 content. The pu current
20 April 2011
- 18:3218:32, 20 April 2011 diff hist 0 m Env projectedtexture No edit summary
- 18:3018:30, 20 April 2011 diff hist +183 m Env projectedtexture View model bug
- 18:2618:26, 20 April 2011 diff hist +33 m Env projectedtexture No edit summary
- 18:0618:06, 20 April 2011 diff hist +406 m Env projectedtexture Added input and some more info
- 16:2516:25, 20 April 2011 diff hist +27 m Env projectedtexture No edit summary
- 16:2216:22, 20 April 2011 diff hist +130 m Env projectedtexture Updated for P2 release
- 16:1816:18, 20 April 2011 diff hist +235 m Adding Light Separated light_dynamic from env_projectedtexture, while they are both dynamic, they work in completely different ways.
17 January 2011
- 14:3314:33, 17 January 2011 diff hist −18 m User talk:Gjsdeath No edit summary current
14 January 2011
- 00:1500:15, 14 January 2011 diff hist +25 m Model Creation Overview →Performance and Budgets
- 00:1200:12, 14 January 2011 diff hist +86 m Model Creation Overview Added polygon counts of the Jalopy and Mil Mi 8 from EP2
15 November 2010
- 00:4900:49, 15 November 2010 diff hist +4 m Talk:Env projectedtexture →Portal 2 only using shadow-mapped lighting?
- 00:4700:47, 15 November 2010 diff hist +846 m Talk:Env projectedtexture Contributed to the discussion.
20 September 2010
- 19:2319:23, 20 September 2010 diff hist −17 User:Gjsdeath →About Me
- 14:5514:55, 20 September 2010 diff hist +21 m Env projectedtexture/fixes →Decreasing shadow bleeding and "ghosting"
- 14:5314:53, 20 September 2010 diff hist +2 m Env projectedtexture/fixes No edit summary
- 14:5314:53, 20 September 2010 diff hist +268 m Env projectedtexture/fixes No edit summary
- 14:4414:44, 20 September 2010 diff hist +18 m Env projectedtexture No edit summary
- 14:3614:36, 20 September 2010 diff hist +658 Env projectedtexture/fixes Added a fix -Gary
- 14:3114:31, 20 September 2010 diff hist +47 N File:Grain low.jpg Shadow maps with low amount of grain(modified). current
- 14:3014:30, 20 September 2010 diff hist +48 N File:Grain high.jpg Shadow maps with large amount of grain(default). current
- 14:0614:06, 20 September 2010 diff hist +219 Env projectedtexture Added a picture of the entity in use.
5 September 2010
- 12:3412:34, 5 September 2010 diff hist +186 User:Gjsdeath No edit summary
- 12:2312:23, 5 September 2010 diff hist 0 File:Trainstationdlight 0.jpg uploaded a new version of "File:Trainstationdlight 0.jpg": Rendered with higher detail + Map-based fixes. current
- 12:1612:16, 5 September 2010 diff hist +15 m User:Gjsdeath →Main Computer
- 12:1212:12, 5 September 2010 diff hist +213 User:Gjsdeath No edit summary
- 12:0212:02, 5 September 2010 diff hist +150 N File:Trainstationdlight 0.jpg Part of the first level from HL2, all light sources(besides ambient) are dynamic(env_projectedtexture) All credit to Valve for brushwork and assets.
- 11:5811:58, 5 September 2010 diff hist −58 User:Gjsdeath No edit summary
- 11:5711:57, 5 September 2010 diff hist −1,816 User:Gjsdeath No edit summary
23 June 2010
- 20:4620:46, 23 June 2010 diff hist 0 Talk:Env projectedtexture →Portal 2 only using shadow-mapped lighting?
- 20:4120:41, 23 June 2010 diff hist +723 Talk:Env projectedtexture No edit summary
2 December 2009
- 23:4623:46, 2 December 2009 diff hist +30 m Weapon stunstick No edit summary
14 June 2009
- 08:4308:43, 14 June 2009 diff hist +887 User:Gjsdeath No edit summary
- 08:2808:28, 14 June 2009 diff hist −429 User:Gjsdeath No edit summary
13 June 2009
- 21:3321:33, 13 June 2009 diff hist +240 N User talk:Gjsdeath New page: Any Suggestions or Comments about my projects should be posted in the proper topics on the Obsidian Conflict Forum! Or I might not see them. Any Comments directed at me should be posted h...
- 21:2921:29, 13 June 2009 diff hist −82 User:Gjsdeath No edit summary
- 21:2521:25, 13 June 2009 diff hist +1,547 User:Gjsdeath No edit summary
- 21:1921:19, 13 June 2009 diff hist +739 N User:Gjsdeath New page: Gary == About Me == Obsidian Conflict Player, Retired Halo2 Xbox Modder, overall computer modding and hardcore gamer. I also came up with the idea for the Ion Rifle and t...
- 21:1921:19, 13 June 2009 diff hist +246 N File:Ion rifle concept.png A Multi-purpose weapon concept, the model is from the Half-life2 chapter "Under The Radar", some of the mesh is custom but most are by Valve, as they create much better models then me. The weapon will be in Obsidian Conflict once it is complete. current
- 21:1721:17, 13 June 2009 diff hist +255 N File:Rtv render00.png A Multi-passenger vehicle concept, the model is made from other vehicles and props from Half-life2, some of the mesh is custom but most are by Valve, as they create much better models then me. The vehicle will be in Obsidian Conflict once it is complete.
- 20:3020:30, 13 June 2009 diff hist −7 m Obsidian Conflict "Official Website" link fixed, problem stated in Discussion page.
- 20:2820:28, 13 June 2009 diff hist 0 Talk:Obsidian Conflict No edit summary
- 20:2720:27, 13 June 2009 diff hist +22 Talk:Obsidian Conflict No edit summary
- 20:2520:25, 13 June 2009 diff hist +394 Talk:Obsidian Conflict No edit summary