Map Resource File: Difference between revisions
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[[ResMaker]]: http://halflife2.filefront.com/file/HalfLife_2_CS_Source_ResMaker;34374 | [[ResMaker]]: http://halflife2.filefront.com/file/HalfLife_2_CS_Source_ResMaker;34374 | ||
[[category:Level design]] | [[category:Level design]] [[category:Glossary]] |
Revision as of 14:18, 23 September 2005
A .res file accompanies a .bsp file when the map uses custom content. The .res's filename is the same as the map's. and has the same name. It contains something like:
"Resources" { "materials/materialsubfolder/material name.vmt" "file" "materials/materialsubfolder/material name.vtf" "file" }
Note: You don't have to precache the .bsp, .txt, .res, .ain, or .nav file. They're already precached by the game automatically.
There's a couple of programs out there to help with this:
RESGen is a tool to create .res files for Half-Life: http://www.thezproject.org/projects.php?pid=2
ResMaker: http://halflife2.filefront.com/file/HalfLife_2_CS_Source_ResMaker;34374