Template:Fl BaseNPC: Difference between revisions

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Line 9: Line 9:
* 256 : Long Visibility/Shoot
* 256 : Long Visibility/Shoot
* 512 : Fade Corpse
* 512 : Fade Corpse
* 1024 : Think outside PVS
* 1024 : [[NPC Sensing|Think outside PVS]]
* 2048 : Template NPC
* 2048 : Template NPC
: This entity is a template for the [[npc_template_maker]]. It will not spawn automatically upon map spawn - only spawned on cue through that entity. (It can ''not'' be spawned through a [[point_template]].)
: This entity is a template for the [[npc_template_maker]]. It will not spawn automatically upon map spawn - only spawned on cue through that entity. (It can ''not'' be spawned through a [[point_template]].)

Revision as of 21:22, 3 March 2008

1 : Wait Till Seen

  • 2 : Gag
No IDLE sounds until angry
  • 4 : Fall to ground
Unchecked means *teleport* to ground
  • 8 : Drop Healthkit
  • 16 : Efficient - Don't acquire enemies or avoid obstacles
  • 128 : Wait For Script
  • 256 : Long Visibility/Shoot
  • 512 : Fade Corpse
  • 1024 : Think outside PVS
  • 2048 : Template NPC
This entity is a template for the npc_template_maker. It will not spawn automatically upon map spawn - only spawned on cue through that entity. (It can not be spawned through a point_template.)
  • 4096 : Do Alternate collision for this NPC (player avoidance)
  • 8192 : Don't drop weapons
  • Template:Ep1 add
Dont give way to player