Template:Fl BaseNPC: Difference between revisions
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* 256 : Long Visibility/Shoot | * 256 : Long Visibility/Shoot | ||
* 512 : Fade Corpse | * 512 : Fade Corpse | ||
* 1024 : Think outside PVS | * 1024 : [[NPC Sensing|Think outside PVS]] | ||
* 2048 : Template NPC | * 2048 : Template NPC | ||
: This entity is a template for the [[npc_template_maker]]. It will not spawn automatically upon map spawn - only spawned on cue through that entity. (It can ''not'' be spawned through a [[point_template]].) | : This entity is a template for the [[npc_template_maker]]. It will not spawn automatically upon map spawn - only spawned on cue through that entity. (It can ''not'' be spawned through a [[point_template]].) |
Revision as of 21:22, 3 March 2008
1 : Wait Till Seen
- 2 : Gag
- No IDLE sounds until angry
- 4 : Fall to ground
- Unchecked means *teleport* to ground
- 8 : Drop Healthkit
- 16 : Efficient - Don't acquire enemies or avoid obstacles
- 128 : Wait For Script
- 256 : Long Visibility/Shoot
- 512 : Fade Corpse
- 1024 : Think outside PVS
- 2048 : Template NPC
- This entity is a template for the npc_template_maker. It will not spawn automatically upon map spawn - only spawned on cue through that entity. (It can not be spawned through a point_template.)
- 4096 : Do Alternate collision for this NPC (player avoidance)
- 8192 : Don't drop weapons
- Template:Ep1 add
- Dont give way to player