Talk:Hint brush: Difference between revisions
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::I'm thinking of changing this title to "Hint brushes", and possibly put this text on this "Hints" page instead: | ::I'm thinking of changing this title to "Hint brushes", and possibly put this text on this "Hints" page instead: | ||
::"For ''hint brushes'', used to control visibility in a map, go [[Hint | ::"For ''hint brushes'', used to control visibility in a map, go [[Hint brush|here]]. | ||
:: For ''hint nodes'', used to give AI contextual pointers, go [[Hint nodes|here]]." | :: For ''hint nodes'', used to give AI contextual pointers, go [[Hint nodes|here]]." | ||
Revision as of 17:17, 30 January 2008
the capital letters in the name look weird. it's not an anagram, is it? =/ --Mungo
- I didnt do it :) --Zombie@computer
- I'm thinking of changing this title to "Hint brushes", and possibly put this text on this "Hints" page instead:
- Any objections? --Andreasen 06:36, 5 Apr 2006 (PDT)
it was named such because thats what the texture looks like: HINT—ts2do 14:29, 5 Apr 2006 (PDT)
- That sounds more like an explanation, so I'm not counting that as an objection. (For instance, area portals isn't called "AREA PORTALS" just because is says so on the texture.) Moving page... --Andreasen 05:16, 20 Apr 2006 (PDT)
I think this needs a screenshot or two of Metastasis 1, to show what hint brushes can do - it's mainly an outdoors map, but effectively an indoors one from a player's visibility point of view. All thanks to a giant hint brush which slices the world in half... —Cargo Cult (info, talk) 12:17, 23 May 2006 (PDT)