Character Creation Overview: Difference between revisions
		
		
		
		
		
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				 (added link to Weight Map Editing (hopefully) in the correct position)  | 
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[[Rigging your Custom Character]]  | [[Rigging your Custom Character]]  | ||
* Describes how rigging works in XSI.  | * Describes how rigging works in XSI.  | ||
[[Weight Map Editing]]  | |||
* Describes how to make minor weight map corrections in XSI.  | |||
[[Character Textures and Materials]]  | [[Character Textures and Materials]]  | ||
* Explains how the Source engine accesses textures, and how to structure your texture directories accordingly.  | * Explains how the Source engine accesses textures, and how to structure your texture directories accordingly.  | ||
Revision as of 15:26, 28 June 2006
- Describes how to prepare and compile a character for use in the Source engine, using the SOFTIMAGE|XSI Mod Tool.
 
Making Changes to Your Character Model
- Describes how to prepare models that you've modified, before re-exporting them in Source engine formats.
 
- Describes how rigging works in XSI.
 
- Describes how to make minor weight map corrections in XSI.
 
Character Textures and Materials
- Explains how the Source engine accesses textures, and how to structure your texture directories accordingly.
 
Character Facial Animation Shapekey Set
- Lists the facial animation shapekeys required by the Source engine (with images).
 
- Explains how to manually get and format the eye position data required by the Source engine.