Weapon pistol: Difference between revisions
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[[Category:Entities]] | [[Category:Entities]] | ||
[[Image:hammerpistol.jpg]] | ==Entity Description== | ||
[[Image:hammerpistol.jpg|frame|right|9mm Pistol]] | |||
The weapon_pistol entity can be used to place a pistol in a map. This pistol can be picked up and used as a weapon. When picked up, the player is given 18 bullets and the pistol if they do not already possess one. Additional bullets (up to 168 in total) can be picked up. A box of bullets can be placed in a map with the [[item_ammo_pistol]] or [[item_ammo_pistol_large]] entity. The pistol also follows all physics rules as if it were a [[prop_physics]]. It is relevant in Half-Life 2 single and multi player; however, the player starts with 108 bullets and the gun itself in standard multiplayer. | The weapon_pistol entity can be used to place a pistol in a map. This pistol can be picked up and used as a weapon. When picked up, the player is given 18 bullets and the pistol if they do not already possess one. Additional bullets (up to 168 in total) can be picked up. A box of bullets can be placed in a map with the [[item_ammo_pistol]] or [[item_ammo_pistol_large]] entity. The pistol also follows all physics rules as if it were a [[prop_physics]]. It is relevant in Half-Life 2 single and multi player; however, the player starts with 108 bullets and the gun itself in standard multiplayer. | ||
{{basicweapon}} | |||
Revision as of 19:40, 12 July 2005
Entity Description
The weapon_pistol entity can be used to place a pistol in a map. This pistol can be picked up and used as a weapon. When picked up, the player is given 18 bullets and the pistol if they do not already possess one. Additional bullets (up to 168 in total) can be picked up. A box of bullets can be placed in a map with the item_ammo_pistol or item_ammo_pistol_large entity. The pistol also follows all physics rules as if it were a prop_physics. It is relevant in Half-Life 2 single and multi player; however, the player starts with 108 bullets and the gun itself in standard multiplayer.