Obj sentrygun: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
* { | * '''Name''' | ||
* | : The name that other entities refer to the sentry by. | ||
* '''Parent''' | |||
: The name of the sentry's parent in the movement hierarchy. Entities with parents move with their parent. | |||
* '''Team''' | |||
: <choices> What team the sentry will belong to. | |||
:{| | |||
| '''Options''' | |||
|- | |||
| Red | |||
|- | |||
| Blue | |||
|} | |||
* '''Pitch Yaw Roll (Y Z X)''' | |||
: This sentry's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. | |||
* '''Starting Upgrade Level''' | * '''Starting Upgrade Level''' | ||
: <choices> The sentry level to spawn as. | : <choices> The sentry level to spawn as. | ||
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|- | |- | ||
| Level 3 | | Level 3 | ||
|} | |} | ||
Revision as of 07:27, 6 September 2008
Template:Wrongtitle This point-based entity is available in Team Fortress 2.
This article is a stub. You can help by adding to it.
Entity Description
Used to place a sentry gun in your map. The sentry gun it creates is the same as a normal one erected by an engineer in-game that can be repaired, damaged, and upgraded depending on it's flag settings. There are currently no options in the obj_sentygun settings to prevent it from being sapped by spies, or running out of ammunition.
Keyvalues
- Name
- The name that other entities refer to the sentry by.
- Parent
- The name of the sentry's parent in the movement hierarchy. Entities with parents move with their parent.
- Team
- <choices> What team the sentry will belong to.
Options Red Blue
- Pitch Yaw Roll (Y Z X)
- This sentry's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Starting Upgrade Level
- <choices> The sentry level to spawn as.
Options Level 1 Level 2 Level 3
Flags
- Upgradeable
- If checked, the sentry can be upgraded by Engineers of the same team.
- Invulnerable
- If checked, prevents the sentry from taking any damage.
Inputs
As of yet, there are no inputs for the obj_sentrygun.