$parallaxmap: Difference between revisions
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Warning:parallax maps are not currently supported in the Source Engine. I'm only guessing this is how it would work.
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{{warning|parallax maps are not currently supported in the Source Engine. I'm only guessing this is how it would work.}} | {{warning|parallax maps are not currently supported in the Source Engine. I'm only guessing this is how it would work.}} | ||
* See [[Parallax | * See [[Parallax mapping]]. | ||
'''The $parallaxmap [[VMT]] parameter specifies the [[VTF]] texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface.''' | '''The $parallaxmap [[VMT]] parameter specifies the [[VTF]] texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface.''' | ||
Revision as of 17:07, 5 April 2008

- See Parallax mapping.
The $parallaxmap VMT parameter specifies the VTF texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface.
Basic VMT Syntax
"$parallaxmap" "Path/ParallaxmapA"
- where
Path
is the filepath relative togame_directory/materials
folder. - where
ParallaxmapA
is the filename; ieParallaxmapA.vtf
. - Notice the
.vtf
file extension is not used in VMT texture references.
Additional Parameters
$parallaxmapscale
"$parallaxmapscale" float
- Scales the $parallaxmap by the
float
value. Default value is of course1
.