LightmappedGeneric: Difference between revisions

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*<code>[[$detail]]</code>
*<code>[[$detail]]</code>
*<code>[[$envmap]]</code>
*<code>[[$envmap]]</code>
*<code>[[$lightmaptint]]</code>
*<code>[[$outline]]</code>
*<code>[[$outline]]</code>
*<code>[[$seamless_scale]]</code>
*<code>[[$seamless_scale]]</code>

Revision as of 00:57, 13 July 2008

LightmappedGeneric is the shader most commonly used to render brushes and other lightmapped surfaces.

Supported effects

See also