$bumpmap2: Difference between revisions
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==Usage== | ==Usage== | ||
* '''Use in conjunction with [[$bumpmap]] to specify a second Normalmap VTF for blending materials on [[Displacement]] surfaces with the [[ | * '''Use in conjunction with [[$bumpmap]] to specify a second Normalmap VTF for blending materials on [[Displacement]] surfaces with the [[WorldVertexTransition]] shader.''' | ||
* The percentage blend of each of the two textures is defined by alpha painting in Hammer. | * The percentage blend of each of the two textures is defined by alpha painting in Hammer. | ||
* This is the Normalmap equivalent of [[$basetexture2]]. | * This is the Normalmap equivalent of [[$basetexture2]]. |
Revision as of 14:39, 12 February 2008
Usage
- Use in conjunction with $bumpmap to specify a second Normalmap VTF for blending materials on Displacement surfaces with the WorldVertexTransition shader.
- The percentage blend of each of the two textures is defined by alpha painting in Hammer.
- This is the Normalmap equivalent of $basetexture2.
- See Displacement for further information.
Available values
$bumpmap2
"$bumpmap2" "Path/NormalmapB"
- Specifies the VTF to use as the second Normalmap; eg
NormalmapB.vtf
- dx9
$bumpmapframe2
"$bumpmapframe2" ?
- dx9
- Used with $bumpmap2
- ?