BSP2MAP: Difference between revisions

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'''BSP2MAP''' is a decompiler for HL1-engine maps written by [[User:Zipster|Skyler 'Zipster' York]]. It converts the [[BSP]] files into [[MAP]] format, which can then be loaded into [[Hammer]].  Unfortunately, HL1 maps do not store as much information about the original brushwork of a map as HL2 does, so the geometry has to be recreated using the polygons. Unlike [[WinBSPC]], BSP2Map produces a far more accurate source-to-map conversion. However, it does hollow out all brush-based entities with a thickness of one unit.
'''BSP2MAP''' is a decompiler for HL1-engine maps written by [[User:Zipster|Skyler 'Zipster' York]]. It converts the [[BSP]] files into .[[map (file format)|MAP]] format, which can then be loaded into [[Hammer]].  Unfortunately, HL1 maps do not store as much information about the original brushwork of a map as HL2 does, so the geometry has to be recreated using the polygons. Unlike [[WinBSPC]], BSP2Map produces a far more accurate source-to-map conversion. However, it does hollow out all brush-based entities with a thickness of one unit.


== External links ==
== External links ==

Revision as of 17:05, 28 January 2008

BSP2MAP is a decompiler for HL1-engine maps written by Skyler 'Zipster' York. It converts the BSP files into .MAP format, which can then be loaded into Hammer. Unfortunately, HL1 maps do not store as much information about the original brushwork of a map as HL2 does, so the geometry has to be recreated using the polygons. Unlike WinBSPC, BSP2Map produces a far more accurate source-to-map conversion. However, it does hollow out all brush-based entities with a thickness of one unit.

External links