Exporting a model: Difference between revisions

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In Source, a [[model]]'s geometry is created in a third-party [[model editor]]. This model data must be exported to the [[Studiomdl Data|SMD]] file format so that it can be [[Compiling a model|compiled]] into the binary format understood by Source. '''These articles will guide you through export process in the [[3D Modeling Programs|modelling package]] of your choice.'''
In Source, a [[model]]'s geometry and animations are created in [[3D Modeling Programs|third-party modelling packages]]. A modeller must export their package's files to the intermediate [[Studiomdl Data|SMD]] file format in order for it to be [[Compiling a model|compiled]] into the [[Studiomodel]] format understood by Source. '''These articles will guide you through export process in the package of your choice.'''


''Because SMD is Valve's own format, SMD exporters are usually plug-ins. Instructions for downloading and installing the appropriate exporter can be found in each article, if the package doesn't provide one as standard.''
''Because SMD is Valve's own format, SMD exporters are usually plug-ins. Instructions for downloading and installing the appropriate exporter can be found in each article if the package doesn't provide one as standard.''


== Tutorials by package ==
== Tutorials by package ==

Revision as of 08:39, 17 May 2008

In Source, a model's geometry and animations are created in third-party modelling packages. A modeller must export their package's files to the intermediate SMD file format in order for it to be compiled into the Studiomodel format understood by Source. These articles will guide you through export process in the package of your choice.

Because SMD is Valve's own format, SMD exporters are usually plug-ins. Instructions for downloading and installing the appropriate exporter can be found in each article if the package doesn't provide one as standard.

Tutorials by package

See also