Shaders without folder: Difference between revisions
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| jellyfish | | jellyfish | ||
| Used for the Hydra in the E3 builds, works in every version of source so far. | | Used for the [http://en.wikipedia.org/wiki/Content_cut_from_Half-Life_2#The_Hydra Hydra] in the E3 builds, works in every version of source so far. | ||
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| jojirium | | jojirium |
Revision as of 23:36, 22 May 2008
These shaders originate from a very old list of shaders, written by only one user, and hasn't been verified since. They can not be found in any folder within the source materials.gcf
file. It is uncertain if these shaders are working (anymore), or how to use them. If you can get any of them to work, please provide further documentation.
Shader Name | Working? |
---|---|
alienscale | |
debugbumpedlightmap | |
debugbumpedvertexlit | |
debugfbtexture | Used for debugging the framebuffer (mat_showframebuffertexture) |
debuglightmap | |
debugnormalmap | |
debugunlit | |
debugvertexlit | |
fillrate | Used for mat_fillrate (see fillrate for explanation) |
jellyfish | Used for the Hydra in the E3 builds, works in every version of source so far. |
jojirium | |
modeladditivetransEnvMapwithMaskedTexture | |
overlay_fit | |
reflecttexture | |
watersurfacebottom | |
worldvertexalpha | Used for displacements (terrain). The base texture is vertex lit. |