Exporting a model: Difference between revisions
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In Source, a [[model]]'s geometry is created in a third-party [[model editor]]. This model data must be exported | In Source, a [[model]]'s geometry is created in a third-party [[model editor]]. This model data must be exported to the [[Studiomdl Data|SMD]] file format so that it can be [[Compiling a model|compiled]] into the binary format understood by Source. '''These articles will guide you through export process in the [[3D Modeling Programs|modelling package]] of your choice.''' | ||
''Because SMD is Valve's own format, SMD exporters are usually plug-ins. Instructions for downloading and installing the appropriate exporter can be found in each article, if the package doesn't provide one as standard.'' | |||
== Tutorials by package == | |||
*[[Exporting a model/XSI|In the XSI Mod Tool]] | |||
*[[Exporting a model/Blender|In Blender]] | |||
*[http://www.staffsgamesdesign.co.uk/index.php?showtopic=186 In 3D Studio Max] | |||
*[[Exporting a model/Maya|In Maya]] | |||
*In [[MilkShape 3D]], simply click <code>File > Export > Half-Life SMD</code>. | |||
<!-- editor note: Chose the word "in" because the task is done while you are "in" the app. "from" would not carry the same meaning. Also let's use "the SMD" rather than "the model" when we're talking about how to reference, create, etc a file of this type. | |||
--> | |||
== See also == | |||
*[[Model Creation Overview]] | |||
*[[ | |||
[[Category:Modeling]] | [[Category:Modeling]] | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 08:34, 17 May 2008
In Source, a model's geometry is created in a third-party model editor. This model data must be exported to the SMD file format so that it can be compiled into the binary format understood by Source. These articles will guide you through export process in the modelling package of your choice.
Because SMD is Valve's own format, SMD exporters are usually plug-ins. Instructions for downloading and installing the appropriate exporter can be found in each article, if the package doesn't provide one as standard.
Tutorials by package
- In the XSI Mod Tool
- In Blender
- In 3D Studio Max
- In Maya
- In MilkShape 3D, simply click
File > Export > Half-Life SMD
.