Exporting a model: Difference between revisions

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In Source, a [[model]]'s geometry is created in a third-party [[model editor]]. This model data must be exported in the [[SMD file format]] so that it can be [[Compiling a model|compiled]] into a Source-Game ready [[Studiomodel]].  
In Source, a [[model]]'s geometry is created in a third-party [[model editor]]. This model data must be exported to the [[Studiomdl Data|SMD]] file format so that it can be [[Compiling a model|compiled]] into the binary format understood by Source. '''These articles will guide you through export process in the [[3D Modeling Programs|modelling package]] of your choice.'''


{{tip|If you haven't already, see [[Model Creation Overview]].}}
''Because SMD is Valve's own format, SMD exporters are usually plug-ins. Instructions for downloading and installing the appropriate exporter can be found in each article, if the package doesn't provide one as standard.''


== Tutorials by package ==


These articles will guide you through the SMD export process in the [[model editor]] package of your choice. Because SMD is one of Valve's own file formats, SMD exporters are built as plug-ins for 3rd-party modelling applications. Instructions for downloading and installing the SMD export plug-in can also be found in, or from, these articles.
*[[Exporting a model/XSI|In the XSI Mod Tool]]
*[[Exporting a model/Blender|In Blender]]
*[http://www.staffsgamesdesign.co.uk/index.php?showtopic=186 In 3D Studio Max]
*[[Exporting a model/Maya|In Maya]]
*In [[MilkShape 3D]], simply click <code>File > Export > Half-Life SMD</code>.
<!-- editor note: Chose the word "in" because the task is done while you are "in" the app. "from" would not carry the same meaning. Also let's use "the SMD" rather than "the model" when we're talking about how to reference, create, etc a file of this type.
-->


*[[Exporting a model/XSI|SMD export in XSI Mod Tool]]
== See also ==
<!--*With [[MilkShape 3D]], click <code>File > Export > Half-Life SMD</code> //replace when complete-->
*[[Model Creation Overview]]
*[[Exporting a model/Blender|SMD export in Blender]]
*[[Exporting a model/3DS|SMD export in 3DS Max]]
*[[Exporting a model/Maya|SMD export in Maya]]
<!-- editor note:
// Chose the word "in" because the task is done while you are "in" the app. "from" would not carry the same meaning.
// Also let's use "the SMD" rather than "the model" when we're talking about how to reference, create, etc a file of this type.
-->


[[Category:Modeling]]
[[Category:Modeling]]
[[Category:Tutorials]]
[[Category:Tutorials]]

Revision as of 08:34, 17 May 2008

In Source, a model's geometry is created in a third-party model editor. This model data must be exported to the SMD file format so that it can be compiled into the binary format understood by Source. These articles will guide you through export process in the modelling package of your choice.

Because SMD is Valve's own format, SMD exporters are usually plug-ins. Instructions for downloading and installing the appropriate exporter can be found in each article, if the package doesn't provide one as standard.

Tutorials by package

See also