Func door: Difference between revisions
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Note:setting the Starts Open flag will cause some Outputs to not work properly (OnFullyClosed isn't called when the door closes, for example.)
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For having a prop based sliding door, make a [[prop_dynamic]] from the desired model and make its parent a little nodrawed [[func_door]] with a big negative lip. | For having a prop based sliding door, make a [[prop_dynamic]] from the desired model and make its parent a little nodrawed [[func_door]] with a big negative lip. | ||
* See also [[func_lookdoor]], [[func_door_rotating]] and [[prop_door_rotating]]. | |||
* See also [[Two-stop elevators]]. | |||
== Keyvalues == | == Keyvalues == | ||
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* {{o targetname}} | * {{o targetname}} | ||
* {{o door}} | * {{o door}} | ||
Revision as of 11:32, 12 April 2008
Template:Wrongtitle Template:Base brush
Entity description
A brush entity that will move like a sliding door.
For a door that pivots or rotates, use prop_door_rotating or func_door_rotating instead.
For having a prop based sliding door, make a prop_dynamic from the desired model and make its parent a little nodrawed func_door with a big negative lip.
- See also func_lookdoor, func_door_rotating and prop_door_rotating.
- See also Two-stop elevators.
Keyvalues
- <angle> The direction the door will move, when it opens.
- filtername
- <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )
Flags
