Exporting a model: Difference between revisions
		
		
		
		
		
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| TomEdwards (talk | contribs)  (I've just spent five minutes in Milkshape achieving what I've been trying to get XSI to do for two days) | TomEdwards (talk | contribs)  mNo edit summary | ||
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| *[[Exporting a model/XSI|With XSI Mod Tool]] | *[[Exporting a model/XSI|With XSI Mod Tool]] | ||
| *With [[ | *With [[MilkShape 3D]], click <code>File > Export > Half-Life SMD</code> | ||
| *[[Exporting a model/Blender|With Blender]] | *[[Exporting a model/Blender|With Blender]] | ||
| *[[Exporting a model/Max|With 3DS Max]] | *[[Exporting a model/Max|With 3DS Max]] | ||
Revision as of 11:52, 26 April 2008
In Source, as with most game engines, models are created in third-party packages before being compiled to work in-game. These tutorials will take you through the process of exporting a simple model from your chosen package for compiling with the studiomdl tool.
Note that they will not show you how to operate the packages themselves, except where necessary to export.
- With XSI Mod Tool
- With MilkShape 3D, click File > Export > Half-Life SMD
- With Blender
- With 3DS Max
- With Maya