Talk:Func monitor: Difference between revisions

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::You would need a long string of disabled (and one enabled) logic_relay entities to cycle through your different cameras. (Can't Valve make some sort of cycling logic entity for this kind of job?) --[[User:Darthkillyou|Darthkillyou]] 18:22, 17 Apr 2008 (PDT)
::You would need a long string of disabled (and one enabled) logic_relay entities to cycle through your different cameras. (Can't Valve make some sort of cycling logic entity for this kind of job?) --[[User:Darthkillyou|Darthkillyou]] 18:22, 17 Apr 2008 (PDT)
:A [[logic_case]] or even a [[math_counter]]!--[[User:MrTwoVideoCards|Gear]] 21:53, 17 Apr 2008 (PDT)
:A [[logic_case]] or even a [[math_counter]]!--[[User:MrTwoVideoCards|Gear]] 21:53, 17 Apr 2008 (PDT)
::.... Actually, a great idea! Never thought of that before! ;-)
::(Now for the problem of figuring out why Valve prefers the logic_relay approach in their maps) --[[User:Darthkillyou|Darthkillyou]] 17:23, 27 Apr 2008 (PDT)

Revision as of 17:23, 27 April 2008

I am haveing a hard time finding this entity. Would someone help me out?

func_monitor is brush based, Interlopers has a tutorial that may help: [1]
I think this is Template:Not in fgd for cs source also -ts2do

It seems I can only use one camera on the map, am I doing something wrong? or is it a limitation?

It's a limitation that is well known and well grieved. (I added this bit of info to the article.) --Andreasen 06:57, 29 Aug 2006 (PDT)
Does this mean that you can't have a func_monitor showing camera A and another func_monitor showing camera B? --Darthkillyou 17:07, 16 Aug 2007 (PDT)

Indeed, it creats a visual loophole that re-renders the camera shot to an infinite factor. So in other words the game crashes.--Gear 17:35, 16 Aug 2007 (PDT)

Does anyone know how to simulate a TV? You know, Changing channels when triggered? Maybye how to move/change cameras?--JeffMOD 14:21, 9 Apr 2008 (PDT)
You would need a long string of disabled (and one enabled) logic_relay entities to cycle through your different cameras. (Can't Valve make some sort of cycling logic entity for this kind of job?) --Darthkillyou 18:22, 17 Apr 2008 (PDT)
A logic_case or even a math_counter!--Gear 21:53, 17 Apr 2008 (PDT)
.... Actually, a great idea! Never thought of that before! ;-)
(Now for the problem of figuring out why Valve prefers the logic_relay approach in their maps) --Darthkillyou 17:23, 27 Apr 2008 (PDT)