Template:KV Breakable: Difference between revisions

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(Removed targetname and shadow. Added pressuredelay. (Lots of changes to follow now.))
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{{kv targetname}}
{{kv damagefilter}}
* {{kv damagefilter}}
* {{kv shadow}}
* '''ExplodeDamage'''
* '''ExplodeDamage'''
: <float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'.
: <float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'.
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| 2 || Full Gibs on All Platforms
| 2 || Full Gibs on All Platforms
|}
|}
* '''pressuredelay'''
: <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).

Revision as of 20:43, 13 March 2006

Template:Kv damagefilter

  • ExplodeDamage
<float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'.
  • ExplodeRadius
<float> If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also 'Explosion Damage'.
  • PerformanceMode
<choices> Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Literal Value Description
0 Normal
1 Limit Gibs
2 Full Gibs on All Platforms
  • pressuredelay
<float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).