Template:KV Breakable: Difference between revisions
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(Removed targetname and shadow. Added pressuredelay. (Lots of changes to follow now.)) |
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{{kv damagefilter}} | |||
* '''ExplodeDamage''' | * '''ExplodeDamage''' | ||
: <float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'. | : <float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'. | ||
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| 2 || Full Gibs on All Platforms | | 2 || Full Gibs on All Platforms | ||
|} | |} | ||
* '''pressuredelay''' | |||
: <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart). |
Revision as of 20:43, 13 March 2006
- ExplodeDamage
- <float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'.
- ExplodeRadius
- <float> If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also 'Explosion Damage'.
- PerformanceMode
- <choices> Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Literal Value Description 0 Normal 1 Limit Gibs 2 Full Gibs on All Platforms
- pressuredelay
- <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).