Func ladderendpoint: Difference between revisions
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Note:This entity is non-functional in Counter-Strike: Source. In CS:S, use func_ladder instead.
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==Availability== | ==Availability== | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
{{in code|class= | {{in code|class=class_c_func_ladder_end_point.html CFuncLadderEndPoint|file=func__ladder__endpoint_8cpp-source.html func_ladder_endpoint.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 13:18, 2 August 2006
Entity Description
An entity used to specify the endpoints of a ladder. This entity is functional, but has been replaced by the easier-to-use func_useableladder entity. Left in only for backwards-compatibility!
To be valid, a full-sized player hull traced between the start and end points must not be obstructed at level activation time. The angle determines in which direction the player leaves the ladder if the player presses the +jump button.

Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <target_destination> A ladder goes between any two func_ladderendpoints pointing at each other.