Func door: Difference between revisions
Jump to navigation
Jump to search
Note:setting the Starts Open flag will cause some Outputs to not work properly (OnFullyClosed isn't called when the door closes, for example.)
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=func_door}} | {{wrongtitle|title=func_door}} | ||
{{ | {{base_brush}} | ||
== Entity description == | == Entity description == |
Revision as of 08:32, 12 April 2008
Template:Wrongtitle Template:Base brush
Entity description
A brush entity that will move like a sliding door.
For a door that pivots or rotates, use prop_door_rotating or func_door_rotating instead.
For having a prop based sliding door, make a prop_dynamic from the desired model and make its parent a little nodrawed func_door with a big negative lip.
Keyvalues
- <angle> The direction the door will move, when it opens.
- filtername
- <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )
Flags
