Env soundscape proxy: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
{{in code|class=CEnvSoundscapeProxy|file=soundscape.cpp}} | {{in code|class=class_c_env_soundscape_proxy.html CEnvSoundscapeProxy|file=soundscape_8cpp-source.html soundscape.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 07:11, 2 August 2006
Entity Description
An entity that acts like a soundscape but gets all of its sound parameters from another env_soundscape entity.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- MainSoundscapeName
- <target_destination> The soundscape to get all sound parameters from
- radius
- <float> Radius