Phys keepupright: Difference between revisions
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(Removed non-existant icon, provided details for ''angles'' and ''attach1''.) |
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{{wrongtitle|title=phys_keepupright}} | {{wrongtitle|title=phys_keepupright}} | ||
{{base_constraint}} | |||
==Entity Description== | ==Entity Description== | ||
A controller that tries to keep an entity facing a particular direction. | A controller that tries to keep an entity facing a particular direction. | ||
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==Outputs== | ==Outputs== | ||
*{{o targetname}} | *{{o targetname}} | ||
Revision as of 17:26, 11 April 2008
Template:Wrongtitle Template:Base constraint
Entity Description
A controller that tries to keep an entity facing a particular direction.
Keyvalues
- Template:Kv targetname
- Template:Kv angles The direction to try to keep the constrained entity faced at.
- attach1 <target_destination>
- The entity to align to the desired angles. (Wildcards are not allowed.)
- angularlimit <float>
- The maximum angular velocity that this controller can compensate for, in degrees per second.
Flags
- 1: Start inactive
Inputs
- Template:I targetname
- TurnOn
- Enable the controller.
- TurnOff
- Disable the controller.