Phys keepupright: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Removed non-existant icon, provided details for ''angles'' and ''attach1''.)
mNo edit summary
Line 1: Line 1:
{{wrongtitle|title=phys_keepupright}}
{{wrongtitle|title=phys_keepupright}}
{{base_constraint}}
==Entity Description==
==Entity Description==
A controller that tries to keep an entity facing a particular direction.
A controller that tries to keep an entity facing a particular direction.
Line 23: Line 25:
==Outputs==
==Outputs==
*{{o targetname}}
*{{o targetname}}
[[Category:Entities]]

Revision as of 17:26, 11 April 2008

Template:Wrongtitle Template:Base constraint

Entity Description

A controller that tries to keep an entity facing a particular direction.

Keyvalues

The entity to align to the desired angles. (Wildcards are not allowed.)
  • angularlimit <float>
The maximum angular velocity that this controller can compensate for, in degrees per second.

Flags

  • 1: Start inactive

Inputs

Enable the controller.
  • TurnOff
Disable the controller.

Outputs