Func door: Difference between revisions
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Note:setting the Starts Open flag will cause some Outputs to not work properly (OnFullyClosed isn't called when the door closes, for example.)
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{{wrongtitle|title=func_door}} | {{wrongtitle|title=func_door}} | ||
==Entity | == Entity description == | ||
A brush entity that will move like a sliding door. | A brush entity that will move like a sliding door. | ||
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For having a prop based sliding door, make a [[prop_dynamic]] from the desired model and make its parent a little nodrawed [[func_door]] with a big negative lip. | For having a prop based sliding door, make a [[prop_dynamic]] from the desired model and make its parent a little nodrawed [[func_door]] with a big negative lip. | ||
==Keyvalues== | == Keyvalues == | ||
* {{kv door}} | * {{kv door}} | ||
* {{kv origin}} | * {{kv origin}} | ||
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: <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only ) | : <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only ) | ||
==Flags== | == Flags == | ||
* {{fl door}} | * {{fl door}} | ||
{{note|setting the ''Starts Open'' flag will cause some Outputs to not work properly (''OnFullyClosed'' isn't called when the door closes, for example.)}} | {{note|setting the ''Starts Open'' flag will cause some Outputs to not work properly (''OnFullyClosed'' isn't called when the door closes, for example.)}} | ||
==Inputs== | == Inputs == | ||
* {{i door}} | * {{i door}} | ||
==Outputs== | == Outputs == | ||
* {{o targetname}} | * {{o targetname}} | ||
* {{o door}} | * {{o door}} | ||
==See | == See also == | ||
* [[func_lookdoor]] | * [[func_lookdoor]] | ||
* [[func_door_rotating]] | * [[func_door_rotating]] | ||
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* [[Two-stop elevators]] | * [[Two-stop elevators]] | ||
[[Category:Entities]][[Category:Brush Entities]] | [[Category:Entities]] | ||
[[Category:Brush Entities]] |
Revision as of 09:38, 21 October 2007
Entity description
A brush entity that will move like a sliding door.
For a door that pivots or rotates, use prop_door_rotating or func_door_rotating instead.
For having a prop based sliding door, make a prop_dynamic from the desired model and make its parent a little nodrawed func_door with a big negative lip.
Keyvalues
- <angle> The direction the door will move, when it opens.
- filtername
- <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )
Flags
