FollowEntity(): Difference between revisions
		
		
		
		
		
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| TomEdwards (talk | contribs) No edit summary | TomEdwards (talk | contribs)   (→Values) | ||
| Line 13: | Line 13: | ||
| :*Adds <code>[[FSOLID_NOT_SOLID]]</code> | :*Adds <code>[[FSOLID_NOT_SOLID]]</code> | ||
| ;<code>pBaseEntity = NULL</code> | ;<code>pBaseEntity = NULL</code> | ||
| :The entity leaves its parent and moves on its own. <code>StopFollowingEntity()</code> may also be used. | :The entity leaves its parent and moves on its own. <code>StopFollowingEntity()</code> may also be used, but it will not reset the entity's <code>[[MoveType]]</code>. | ||
| ;<code>bBoneMerge = false</code> | ;<code>bBoneMerge = false</code> | ||
| :Prevent the current entity from moving with <code>pBaseEntity</code>'s animations. It will move relative to <code>pBaseEntity</code>'s origin only. | :Prevent the current entity from moving with <code>pBaseEntity</code>'s animations. It will move relative to <code>pBaseEntity</code>'s origin only. | ||
| {{TODO|How to choose an attachment point?}} | {{TODO|How to choose an attachment point?}} | ||
| == Related functions == | |||
| *'''<code>GetFollowedEntity()</code>''' returns the parent entity as <code>C_BaseEntity</code>. | |||
| *'''<code>IsFollowingEntity()</code>''' returns <code>true</code> is the entity has a parent. | |||
| [[Category:Functions]] | [[Category:Functions]] | ||
Revision as of 01:57, 5 April 2008
Used to control the parent of the current entity.
Syntax
FollowEntity( CBaseEntity *pBaseEntity, bool bBoneMerge = true )
Values
- pBaseEntity
- Defines a parent. In doing so:
- Zeroes origin and angles
- Sets MOVETYPE_NONE
- Adds FSOLID_NOT_SOLID
 
- pBaseEntity = NULL
- The entity leaves its parent and moves on its own. StopFollowingEntity()may also be used, but it will not reset the entity'sMoveType.
- bBoneMerge = false
- Prevent the current entity from moving with pBaseEntity's animations. It will move relative topBaseEntity's origin only.
Todo: How to choose an attachment point?
Related functions
- GetFollowedEntity()returns the parent entity as- C_BaseEntity.
- IsFollowingEntity()returns- trueis the entity has a parent.