NPC Hull: Difference between revisions
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Warning:I have included some empirical npc data, however I am only guessing at which NPC Hull they belong to. --Beeswax
Note:info_node (alone) has spawnflags corresponding to each NPC Hull type; eg 2 : "Force small_centered permission" : 0.
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{{warning|I have included some empirical npc data, however I am only guessing at which NPC Hull they belong to. --[[User:Beeswax|Beeswax]]}} | {{warning|I have included some empirical npc data, however I am only guessing at which NPC Hull they belong to. --[[User:Beeswax|Beeswax]]}} | ||
{{note|[[info_node]] alone | {{note|[[info_node]] (alone) has spawnflags corresponding to each NPC Hull type; eg ''2 : "Force small_centered permission" : 0''.}} | ||
Revision as of 04:40, 4 March 2008
This is a list of the NPC Hull types used for nodegraph calculations. They are (currently) listed in the sequence followed by the ai_next_hull command (see ai_show_connect).


human_hull
- npc_citizen, npc_metropolice, ...
- will only consider pathways that are at least 30 units wide and 73 units high.
small_centered_hull
wide_human_hull
- npc_combine_s,
- will only consider pathways that are at least 32 units wide and 73 units high.
tiny_hull
wide_short_hull
- npc_antlion,
- will only consider pathways that are at least 36 units wide and 65 units high.