VMT: Difference between revisions

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== External links ==
== External links ==
<!--* [http://www.sourcemapping.org/akg/tutorials/wisePSPtrans.asp] -->
* [http://www.sdknuts.net/akg/tutorials/wisePSPtrans.asp Creating materials with transparency in Paint Shop Pro]
* [http://www.type3studios.com/SdkNutsTutorials/Effects3_wisePSPtrans.php Creating materials with transparency in Paint Shop Pro]


[[Category:Material System]]
[[Category:Material System]]
[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 10:20, 19 December 2007

A material is what the Source engine uses to define which textures (.vtf) and shaders (function which defines how materials are rendered to the screen) are used on a surface (models, world surfaces, sprites, etc). This information is stored in a Valve Material (.vmt) file.

For a quick overlook on the entire process of creating a material from scratch, see Material Creation.

For a more lengthy tutorial on this process, see Creating a Material.

See also

External links