VMT: Difference between revisions
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== External links == | == External links == | ||
* [http://www.sdknuts.net/akg/tutorials/wisePSPtrans.asp Creating materials with transparency in Paint Shop Pro] | |||
[[Category:Material System]] | [[Category:Material System]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 10:20, 19 December 2007
A material is what the Source engine uses to define which textures (.vtf) and shaders (function which defines how materials are rendered to the screen) are used on a surface (models, world surfaces, sprites, etc). This information is stored in a Valve Material (.vmt) file.
For a quick overlook on the entire process of creating a material from scratch, see Material Creation.
For a more lengthy tutorial on this process, see Creating a Material.
See also
- Shader Types and Parameters
- Half-Life 2 Shader Fallbacks
- Normal Maps
- Reflective Materials
- Parallax mapping
- Third Party Tools