Shaders without folder: Difference between revisions
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m (d'oh) |
mNo edit summary |
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|- | |- | ||
| debugfbtexture | | debugfbtexture | ||
| | | Used for debugging the framebuffer | ||
|- | |- | ||
| debuglightmap | | debuglightmap | ||
Line 30: | Line 30: | ||
|- | |- | ||
| fillrate | | fillrate | ||
| | | Used for mat_fillrate (see [http://en.wikipedia.org/wiki/Fillrate fillrate] for explaination) | ||
|- | |- | ||
| jellyfish | | jellyfish |
Revision as of 14:44, 19 February 2008
These shaders originate from a very old list of shaders, written by only one user, and hasn't been verified since. They can not be found in any folder within the source materials.gcf
file. It is uncertain if these shaders are working (anymore), or how to use them. If you can get any of them to work, please provide further documentation.
Shader Name | Working? |
---|---|
alienscale | |
debugbumpedlightmap | |
debugbumpedvertexlit | |
debugfbtexture | Used for debugging the framebuffer |
debuglightmap | |
debugnormalmap | |
debugunlit | |
debugvertexlit | |
fillrate | Used for mat_fillrate (see fillrate for explaination) |
jellyfish | |
jojirium | |
modeladditivetransEnvMapwithMaskedTexture | |
overlay_fit | |
reflecttexture | |
watersurfacebottom | |
worldvertexalpha | Used for displacements (terrain). The base texture is vertex lit. |