Env wind: Difference between revisions
Jump to navigation
Jump to search
m (ep1 add) |
mNo edit summary |
||
Line 35: | Line 35: | ||
==Outputs== | ==Outputs== | ||
*{{o targetname}} | *{{o targetname}} | ||
* '''{{ep1 add|OnGustStart''' | * '''{{ep1 add|OnGustStart}}''' | ||
: Fired when a wind gust begins. | : Fired when a wind gust begins. | ||
* '''{{ep1 add|OnGustEnd}}''' | * '''{{ep1 add|OnGustEnd}}''' |
Revision as of 17:36, 9 August 2006
Entity Description
An entity to control wind in the map. It is partially functional.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- gustsound
- <sound> Sound to be played to simulate the gusting wind. Template:Ep1 add
- minwind
- <integer> Minimum speed of the wind while idling.
- maxwind
- <integer> Maximum speed of the wind while idling.
- mingust
- <integer> Minimum speed of wind gusts.
- maxgust
- <integer> Maximum speed of wind gusts.
- mingustdelay
- <float> Minimum time delay between random gusts.
- maxgustdelay
- <float> Maximum time delay between random gusts.
- gustdirchange
- <integer> Maximum amount that the wind's direction changes due to a gust, in degrees.
- <integer> How long will the wind gust for.
Inputs
Outputs
- Fired when a wind gust begins.
- Fired when a wind gust ends.