BSP2MAP: Difference between revisions

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'''BSP2Map''' is a decompiler for HL1 engine maps written by Skyler 'Zipster' York. It converts [[BSP]] format files into [[.MAP]] files so that it can be loaded into [[Hammer]].  Unfortunately, HL1 maps do not store as much information about the geometry of a map as HL2 does, so the geometry has to be recreated using the polygons. Unlike [[WinBSPC]], BSP2Map generates a far more accurate source to a map in comparison to the map's original source. It however does hollow out all brushed-based entities with a thickness of a unit.
'''BSP2MAP''' is a decompiler for HL1-engine maps written by [[User:Zipster|Skyler 'Zipster' York]]. It converts the [[BSP]] files into [[MAP]] format, which can then be loaded into [[Hammer]].  Unfortunately, HL1 maps do not store as much information about the original brushwork of a map as HL2 does, so the geometry has to be recreated using the polygons. Unlike [[WinBSPC]], BSP2Map produces a far more accurate source-to-map conversion. However, it does hollow out all brush-based entities with a thickness of one unit.


[http://www.fileaholic.com/cgi-sql/file-info.sql/11109 Download BSP2MAP].
== External links ==
* [http://www.fileaholic.com/cgi-sql/file-info.sql/11109 BSP2MAP download]


[[Category:Third Party Tools]]
[[Category:Third Party Tools]]
[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 14:26, 4 November 2007

BSP2MAP is a decompiler for HL1-engine maps written by Skyler 'Zipster' York. It converts the BSP files into MAP format, which can then be loaded into Hammer. Unfortunately, HL1 maps do not store as much information about the original brushwork of a map as HL2 does, so the geometry has to be recreated using the polygons. Unlike WinBSPC, BSP2Map produces a far more accurate source-to-map conversion. However, it does hollow out all brush-based entities with a thickness of one unit.

External links